Domain Actions

As with combat, action at the domain level is broken up into rounds. Every domain round, each regent gets to do something. Domain actions are used to represent the actions that a domain can perform. A domain action round represents one month in the game world. Each domain round, a regent can perform a Standard domain action and a Court action.

Not a domain action:

Most normal activities are not considered domain actions. Events that don’t utilize significant time or other resources of the domain or its court do not fall under the domain level rules system. Most character actions are not domain actions.

Character action:

Regents, like other characters, have personal tasks that they may wish to accomplish. This could include attending a festival, doing research, adventuring, crafting items, or any other normal non-domain activity. Character actions involve only the character or a small group of characters, not the actions of an entire court. A character action generally involves strictly personal resources and is done independent of his or her court.

Court domain action:

The regent initiates a Court action but members of the regent’s court handle the details of the matter almost entirely. Court domain actions are similar to minor actions in combat, although they may be important, they require very little time or other resources and do not require the focus of the regent or the entire court. As with all good court the regent does not have to be present, instead relying on lieutenants and other trusted companions to tend to matters at hand.

Standard domain action:

Each domain normally is allowed one standard domain action per domain round. A regent’s standard domain action represents the primary focus or goal of the regent’s court and agents for the domain round. The regent need not be physically present for his domain to take a standard action; only routine communication is required. If the regent is unable to communicate to his realm, the character’s player should still be allowed to select a reasonable domain action for the domain that represents the court’s attempts to maintain the realm in the regent’s absence. A regent’s court can be reasonably expected to perform the same actions as the regent would; a regent’s courtiers make it their buisness to have a fair idea of the regent’s opinions on important matters. A regent can spend regency to support his domain’s standard domain actions, regardless of his personal involvement.

Full domain action:

Some standard domain actions are so important that the regent chooses to (or must) personally oversee the action. A full domain action consists of both the standard domain action that is the focus of the regent’s mechanism of governance and the regent’s court action. A regent can spend regency to support full domain actions. A regent that personally oversees the affairs of his realm is eligible to gain bonuses to domain action checks due to personal involvement.

The scope of a domain action

Generally, domain actions affect one domain asset, province, or holding and take effect in the period of one domain turn. Some domain actions have a wider scope (although often with higher cost).

Realm action:

Some domain actions can be applied to a number of targets at once ; actions with the potential of increased scope will discuss this fact in their descriptions. For cumulative RP costs as stated in the descriptions additional targets may be selected. A realm action can be targeted at any or all provinces in a single realm (all of the targeted provinces must be owned by the same regent), or at any or all holdings in a single province (regardless of regent).
For example, a priest regent may order three of her temple holdings throughout a kingdom to Agitate against an evil ruler. It would cost 1 (for the first) +2 (for the second) + 3 = 6 RP and 3 GB to do so. If the regent wished to use an action to affect three borough’s simultaneously, it would require three actions standard cost.
A regent attempting to affect multiple provinces with the same action must meet the costs for all provinces separately. The regent is limited by level on the use of the action;

Level of regent Number of simultaneous actions
1-10 3
11-20 6
21-30 9

Also, she cannot target a province in which she does not maintain holdings of the appropriate type. The domain action requires a domain action resolution check for each target, and RP spent to modify the roll must be spent separately for each check.

Extended domain action:

Some actions require more than a single action round to complete. Extended actions may require the domain to expend a court, standard, or even a full domain action every domain action round until the action is complete. The Build domain action, for example, often requires the expenditure of time and resources over a prolonged period of time.

Behind the scenes: Domain action types

Domain actions are roughly parallel to combat actions. Court actions are roughly equivalent to Minor actions; although they can be important, they don’t really take up any majority of time. Like Move actions, Court actions can be taken before or after other actions during the character’s initiative. A Character action is equivalent to a free action. Some Character actions however can take significant time, but don’t constitute an “attack” at the domain level and so they receive no domain action check and should be seen as minor actions (such as resolving domain events). Standard domain actions are equivalent to Standard actions in combat. The standard action is the “important” part of each round, and there can be only one such focus per round. A Full domain action is roughly equivalent to a Full round action in combat; the only other actions that the character can perform are Character (Free) actions.

Order of play

Like actions in combat, domains actions are conducted one event at a time, in initiative order. Regents may delay and ready domain actions in the same way that combat actions are delayed and ready.

Domain initiative:

Before actions are played out each domain round, each regent must make a domain initiative check (1d20 + half level rounded down). The regent with the highest score goes first. The character with the next highest initiative gets to go next, and so on through the initiative order.


By choosing to delay, you take no action and then act normally at whatever initiative point you decide to act. Delaying is useful if you wish to see what your allies and enemies are up to before acting. When the initiative count reaches 10 minus a regents level, you must act or lose your action for the domain round. For example, a regent with a level of 12 cannot delay her initiative below -2. If a regent has an initiative below 10 he or she can not delay. If multiple regents are delaying, only the one with the highest level gets to go last.


Readying a domain action allows you to take a standard action later, in response to a specific event. Only standard actions can be readied. To do so, specify the action you will take and the conditions under which you will do so. Then anytime during the round, you may take the readied action in response to those conditions, potentially interrupting the plans of another regent. Readying only affects your standard domain action, you may take your character actions and/or allow Court actions before declaring your readied action and conditions.

Action costs

In order to take an action, you must pay the cost for doing so, in many cases, a minimum of 1 GB to start the action off. For certain actions, you must also possess a certain number of holdings or assets. If you do not fulfill these requirements, you may not perform the action.

Resolving actions

Domain actions, like many combat actions, are not automatically successful. Many require a domain action check. A domain action check is the roll of 1d20 plus any modifiers. The base Difficulty Class of a domain check is dependent on the specific action attempted and given in the description. The following modifiers commonly apply to success rolls for domain actions:

  • Holding modifiers: +1 per 10 level of your holdings or allied holdings in borough (round down), -1 per 10 levels of opposed holdings (round down). Any applicable regent may order such support or opposition once he is aware of the action. Support from holding level is highly visible, all regents (and residents) of the area will be aware of the regent’s support, opposition, or apathy regarding the action.
    The regent or members of his court carry out the administration of a domain action, but for most domain actions, the details of the action are handled by the employees and personnel of a holding under the regent’s control. When you take a domain action in a province, you must use one of your holdings in the province to execute the action.
  • Regency Points: +1 per RP spent to support, -1 per RP spent to oppose. Regents may spend RP to support or oppose most domain action checks. The province regent and any regent that has any holding of any level in the province in which the domain action is taking place may spend RP to support or oppose the action. There is no limit (save availability) to how many RP may be spent to support or oppose an action.
    p. Spending RP to support or oppose an action is done in reverse domain initiative order. Each eligible regent may spend RP to support or oppose the domain action check. Each regent must be offered the opportunity to spend regency each round. Bidding continues round by round, until a round passes in which no regent bids additional RP, a which point the domain action check can be made.
  • Although it is obvious when a holding level opposes or supports an action, the spending of RP is not necessarily so. RP can be spent “anonymously” at the regent’s desire. The player is always aware of the RP being spent against them (and can use this information during bidding), but the character may not be aware of the mastermind behind the forces opposing his action.

The following actions exist on a domain level of play:

Standard domain actions
Court domain actions

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Domain Actions

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